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Blog

Honest notes from building Zafronix indie games — what works, what doesn’t, what we got wrong. For posts about the wider Zafronix studio (APIs, siono, Next-Gen Chess), see zafronix.com/blog ↑.

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  • Wayfinders Games Principles · April 29, 2026 · 5 min read

    Why we built Wayfinders

    A premium $4.99 historical-navigation game where you sail as five of history’s greatest navigators. No ads, no IAPs, no pressure — the opposite of free-to-play edutainment.

  • AlchemyMix Games · April 22, 2026 · 5 min read

    Why we built AlchemyMix

    Discovery games used to feel magical. Then they all got freemium-tier’d into IAP soup. AlchemyMix is the element-combination sandbox we wanted: 91 elements, 87 recipes, no daily limits, no IAPs beyond the unlock.

  • MergeBlitz Games · April 21, 2026 · 5 min read

    Why we built MergeBlitz

    2048 is one of the great mobile puzzle ideas. But you can’t play the same map forever. MergeBlitz adds 4 modes — Classic, Blitz, Daily, Campaign — so the merge keeps surprising you.

  • BrainBlitz Games · April 6, 2026 · 4 min read

    Why we built BrainBlitz

    Mental math is one of the best 30-second workouts your brain can get. The category was overrun with ads, IAPs, and addiction loops. BrainBlitz is the speed-math quiz we wanted to play.

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More posts coming — covering siono lessons, mobile game post-mortems, and Next-Gen Chess.

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Indie game studio. No ads, no tracking, no compromises.

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